The Disney Afternoon Collection – REVIEW (PS4)

The Disney Afternoon Collection – REVIEW (PS4)


It’s hard to find someone who doesn’t
know Disney. Just about everyone grows up with the company
whether it’s toys, movies, or even video games. And while licensed games often have a stigma
of poor quality, that’s certainly not the case with the NES games made by Capcom based
on the Disney Afternoon lineup of the late 80s and early 90s. This is a huge source of nostalgia for me,
and I still have fond memories of these shows like DuckTales and Darkwing Duck. So the announcement of the Disney Afternoon
Collection, developed by Digital Eclipse, who also handled the Mega Man Legacy Collection,
was exciting, especially since I loved half the games and never played the rest. So how does this compilation stand up? Six games are included in the Disney Afternoon
Collection: DuckTales, DuckTales 2, Chip N Dale’s Rescue Rangers, Rescue Rangers 2,
Talespin, and Darkwing Duck. The menus are designed to evoke the colorful
pop aesthetic of the early 90s and everything is well organized by release year. There’s also options to look through art
galleries containing old ads, clean box art, and development materials that show just how
closely Nintendo worked with Capcom. It’s fascinating for old school fans like
myself. But let’s get to the games. DuckTales is a pure platformer with players
able to choose from any of five stages in any order. But what makes the game so different is Scrooge
McDuck’s cane. With it, he can knock away objects or pogo
jump which is really the star of the entire game. It’s how Scrooge reaches high places, crosses
spiky traps, and defeats enemies. It’s simple but immediately satisfying when
you work out exactly when and how to use the cane. Adding to that are the gems hidden everywhere
in every level. Collecting them has no innate value but it
does lead to the best ending if you can get enough. The treasure also appears everywhere. Jumping over spots will cause gems to appear
and allow you to collect them. And this truly facilitates exploration with
hidden treasures, health upgrades, and extra lives to find since there’s no way to get
continues. It can be tough, but the levels are so well
designed and music remains as catchy as ever that it never bothered me. The game naturally made me want to do better. And it still maintains that after all these
years. Meanwhile, DuckTales 2 is a game I had never
played before this point, and you can how the developers were trying to improve upon
previous ideas. Like before, you can choose between any of
five levels in any order. This time around though, Scrooge’s cane
has seen quite the upgrade. It’s now much easier to activate and has
additional utility like pulling objects, hanging from hooks, and even getting additional features
like a stronger bounce or swing. The improvements are noticeable, but I feel
it lacks some of the charm of the original. And that may be because the gems don’t appear
nearly as often owing to a different goal. Rather than amassing as much treasure as possible,
Scrooge is looking for pieces of a map. Finding all of them leads to the best ending. However, after you complete your fifth level,
you’re immediately railroaded to the finale. So if you haven’t found all the map pieces
yet, you’re out of luck. It encourages replayability, but it still
bothered me that I missed out on the best ending. Then again, there are plenty of improvements
like the fact that the Treasure can be spent in exchange for health upgrades, extra lives,
and continues making collecting the gems more worthwhile. It makes for a game that’s technically better,
but not as memorable as the original, especially when it comes to the music which is fine but
leaves no impression. Fortunately, you don’t really have to choose
between the two when it comes to this collection. Chip N Dale: Rescue Rangers is a platformer
in a similar vein to DuckTales. However, instead of bouncing around, Chip
and Dale are able to pick up objects like crates, apples, or stone blocks. They have no other way of defending themselves
but fortunately, there’s always ammunition nearby. And picking up the crates reveals more flower
icons which eventually lead to extra lives. It makes for a platformer where you have to
plan out your moves. And there’s lots of versatility in these
objects. They can be thrown straight ahead or above
you, you can hide inside them for enemies to trip over, and they can be thrown from
that position for a lower arc. And the enemies all encourage these different
tactics. It’s a tight platformer with some fantastic
music and even a two player mode. Unfortunately, I was unable to test it for
this review, but I remember it well from my time as a kid. The fact that you can pick up, throw, and
even daze your partner makes it much harder than single player as you’re more likely
to kill each other than the enemies on-screen. Still, Rescue Rangers holds up incredibly
well. Rescue Rangers 2, like the DuckTales sequel,
sought to improve on many of these ideas. What surprised me most was just how good the
game looked. The spritework was often impressive and they
actually tried to tell their own story kind of like an episode of the series. It’s simple, but I felt like there was some
real confidence here. And while the gameplay mostly remained the
same, there were some new tricks like being able to throw objects at an angle or collecting
enough Rescue Rangers icons to increase your max health. But my favorite change was the boss battles. In the first game, a ball was provided that
you would throw at the boss while dodging their attacks. With the sequel, you have to dodge their attacks
while looking for something to throw back at them. This made each encounter feel fresh and different
unlike the original’s admittedly samey boss fights. On the other hand, the levels also felt shorter
and the regular enemies had less variety. I never felt the need to use all my tricks
this time around. Thankfully the music, while not quite as catchy
as the original, still had some standout tracks. Rescue Rangers 2 is a good follow-up, but
I’m not sure if it’s as memorable. Talespin is quite different from the rest
of the games in the collection. Since the show focused on planes, it’s more
of a shooter. However, in a strange way, it still has some
platforming elements. While the game seems to be constantly pushing
you forward, it’s possible to flip your plane upside down to not only shoot what’s
behind you but move the camera that way as well. This allows you to pick up items you might
have missed. And these items are crucial as the plane is
pretty pitiful at the outset. It can only fire one bullet at a time while
still throwing a ton of obstacles at you. It’s very much all about dodging and trying
to collect as much as you can to acquire cash. This money can then be spent to upgrade your
plane allowing it to shoot more bullets, move faster, or buy yourself lives and continues. But this also gives it a strange difficulty
curve where the beginning and end felt like the hardest parts while the middle showed
a game that could be clever and fun. And the bosses reflected this weird curve
with some being quite simple while others required incredibly deft dodging. And here feels like the best time to mention
one of the features added to the Disney Afternoon Collection. At any time, players can rewind the game in
order to avoid a nasty pit, a sucker punch from a hidden enemy, or dying outright. And this can be used as often and for as long
as you desire. It naturally makes all the games much easier,
but it’s a welcome addition in making them approachable. None of the games here have infinite continues. If you don’t play well, you’re starting
over from the beginning. So I like the fact that players have an option
to use this feature or not. I certainly used it the most in Talespin. It also felt necessary at times as the game
could just feel brutal. I don’t think it stands out as much as the
others, but the controls are tight, the levels are unique, and I could see the fun in it. But the barrier of entry might be a little
much for players if they decide not to use the rewind functionality. Finally, there’s Darkwing Duck. It’s best compared to Mega Man with Darkwing
equipped with a gas gun to take down enemies. He can only shoot in a straight line, but
he is able to duck for lower shots. But what makes his gameplay different from
Mega Man is the ability to cling to objects allowing him to climb higher or cross chasms. There are really fun platforming moments where
you have to decide when to jump over something or cling below to avoid taking damage. Darkwing is also able to find power-ups that
allow him to use three different kinds of special shots leading to different strategies
in how some areas are taken on. But the game holds no punches. It can be quite difficult at times though
it tends to be generous when it comes to health items. Lives on the other hand can be scarce which
makes facing off against the bosses a bit of a scary proposition, especially the final
boss. Still, it holds up as a unique action platformer. In addition to the Gallery, the Music Room,
and the rewind function, the Disney Afternoon Collection also includes Time Attack and Boss
Rush modes for each game. These turn off the ability to rewind as you
attempt to beat the challenges as fast as possible. Even better, there are leaderboards for each
mode to compete against as well as options to have those times play at the same time
as you, allowing you to measure against them. It’s also possible to watch them play on
their own to see what tactics were used to get such a fast time. It naturally lends to competition and adds
replayability to games that tend to be a little short, especially when using Rewinds. All the games look crisp and support 1080p
with options for various sizes and filters. But like the Mega Man Legacy Collection, there’s
been no effort to improve the games. Graphical glitches, weird flickers, and slowdown
are still apparent, but the goal is to have as close to classic experience as possible. And in that way, I totally did. Nostalgia plays a key role, but I don’t
believe you need to be a fan of these franchises in order to enjoy them. I ended up liking it a lot. Some are definitely better than others, but
the gameplay ideas hold up incredibly well. And it doesn’t hurt that many of them are
pretty hard to find otherwise. If you have any kind of interest in these
NES classics, definitely pick up the the Disney Afternoon Collection. Thanks for watching and be sure to subscribe
to GameXplain for more on 90s nostalgia and other things gaming.

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100 thoughts on “The Disney Afternoon Collection – REVIEW (PS4)”

  • Oh. Does the game have a border around the screen? Never mind, then. I'm out.

    Edit: Upon further research, it appears you can increase the game size to get rid of the top and bottom border. I wonder why that wasn't done for this review; it looks much nicer that way rather than having so much real estate being taken up by something that isn't the game.

    Edit 2: Mega Man Legacy Collection looks even better with just a little black on the left and right sides. I don't know why this game couldn't have just gone with that.

  • I really just want to know what to know what capcom was thinking at the time when putting it on ps4 and nothing else,

    " hey lets just put this on playstation because its the best system in the world even though half the people play anime and shooters on it, it will never sell good on switch even though literally everyone who buys Nintendo consoles have played fun 2d platforms and they will likely be interested in this because of the slow releases of games on the eshop"

    i think i got it pretty much 100% correct

  • 1:16 "to show how closely Nintendo worked with capcom" =.= don't you mean Disney worked with capcom

    also bring it to switch damn it

  • I'm far from the first person to say this, but it really makes no sense that this game isn't on the Switch. I would buy it immediately.

  • Welcome to gamexplain a place where acollection of old games that mostly doesn't bring anything new, published when these games are clearly outdated and in need of a remaster, gets the same grade as the freaking Breath of the wild! A game that revolutionized open world gaming, brought an improved inventory system for the genre (Skyrim, Dragon Age etc…), tons of hours of always surprising gameplay and much more.

  • Okay, I know the menu UI suppose to look like it's from that era in which these games were made in, but it's so unappealing. That background is something I'm sure many people aren't nostalgic about in a good way.

  • Will it be physical? I know that this is a collection of games that together are 5MB at most, so putting them on a BR-disk would be ridiculous… but I don't care, I wan't a physical disk.

    Looks cool though.

  • Lame they release these NES classics on the PS4, but not on the Switch. Hopefully they'll release an SNES Disney/Capcom collection with Aladdin and the Mickey Mouse games =)

  • why isnt this on the SWITCH again..i mean these are all nes games lol..o well i have to say ducktails is one of my favorite games ever..its great

  • Wouldn't this be straight-up piracy? They're emulating Nintendo hardware on all non-Nintendo systems. Plus these are Nintendo licensed games. All NES ports to other non-Nintendo consoles is piracy in my book.

  • I know everyone else is complaining about it, but why isn't this on the Switch? It's like if Konami rereleased Metal Gear Solid 1 for the Switch and PC, and not PS4. It doesn't make sense.

  • Can I ask something? Why do everyone talk and complain about Nintendo​ Switch in every non Nintendo related GameXplain video??

  • The only reason that I can see this not being on the Switch is that they ported it over to the Switch's upcoming VC library and that the Switch code support more 3rd party VC games

  • Games with sequels seems to have this thing where the sequel is usually technically superior, but the original is superior in terms of atmosphere.

  • 1:15 the voice-over says how closely Nintendo worked with CAPCOM. Did he mean to say Disney instead of Nintendo?

  • ah this collection screams my childhood, not because of the games but of how i spent each and every day enjoying those same Disney Toons, along with Spider-Man (90's) and Batman (TAS) i was ecstatic.

  • Is there any way to turn off those stupid giant borders on this or Mega Man Legacy collection collection? These games look great but those borders are awful

  • I was never too big a fan of the Capcom Disney games on NES, loved the SNES ones though, but I feel I should give them another shot…

  • speaking of graphics hick ups, ducktales 1 has some aquard coloring issues in it the tranysavania and African mines levels have different colors in them vs there original games which im not sure as to why plus there is some lag where there never was any, also the ps4 controller doesn't respond 1to1 unlike the nes did but at least we got 6 more games from the nes era when games were good and hard actually ment it was hard

  • After the supposed success of Ducktales Remastered, I was really hoping more of the classic NES games would get the same treatment. Still, glad to hear this collection is pretty solid.

    That said, the fact that it's not slated for ANY Nintendo console is baffling to say the least. Especially considering games like these seem to sell best on Nintendo consoles. But maybe we'll hear something about it later on.

  • Most if not all of these games look like a blast. Like the review said, nostalgia will probably influence my decision (I only know about these shows because of my older cousin's VHS tapes or something), but I'm always up for a new platformer in this day and age, especially ones that are brutal to modern gamers.

  • Disney needs at least to release 16 bit classics The Jungle Book , The Lion King and Aladdin on The Switch with a physical release.

  • Ok, to all the people complaining this is not on the Switch, WHO THE HELL CARES WHAT FUCKING SYSTEM THIS IS ON! STOP TREATING THIS GOLD LIKE IT'S THE WORST THING EVER! P.S The Nintendo Switch is currently (at the time of this comment, this may not be true later down the line, seriously I cannot stress this enough) NOT FUCKING WORTH IT!

  • Man, Ducktales 2 on GameBoy was my jam when I was a kid. I was so proud of the afternoon I made a perfect run: all treasures, map completed, Treasure of McDuck collected, final boss bested. I know 1 is the more beloved game, but 2 will always hold a special place in my heart.

  • why are so many people complaining abt this not being on the switch??? not every game is gonna be on the switch yknow

  • It strikes me as kind of sad that these games are now often considered "punishing" and "unapproachable" considering they were among the easiest games in the NES library, and were actually specifically designed to be accessible to their target audience. Sure, you might have to play through the game a number of times to get to the end if you're inexperienced (this was the case with all NES games, it's how they justified their price tag despite technically being possible to complete in about an hour), but I think pretty much anyone should be able to do it with a little practice.

  • Wished they also added a mode that fixes te nes limitations of flickering and slowdown, would be a nice addition, also why isnt this on the switch !

  • This is a ridiculously minor nitpick but it would have been a nice touch if, while rewinding, you get a filter that looks like a VHS rewinding.

  • It's hilarious how many people literally angry this is on the PS4. It's like no one has ever seen Mega Man Anniversary, X Collection, or Sonic Mega Collection before. Or what about the SNES Star Wars games being exclusive to the PS4 for a while?

  • i like it but if they done like the ducktals remake one it will be awesome 🤤🤤🤤🤤🤤🤤🤤🤤🤤🤤

  • NES classics brought everywhere except to Nintendo where they belong, really capcom??? (Yes I will be the 600th person to say this)

  • Any news for a physical release for this? PLEASE TELL ME THERE WILL BE ONE! I likely won't buy this unless there is one, though there's still a small chance a may pick it up for a price drop as a digital title. But I'm hoping for a physical release for this, so I can guarantee a purchase, so if anyone knows that this is getting a physical retail release, or if you hear anything on the matter, please let me know! The fact that these are licensed games means that there SHOULD be a physical release, as licenses games almost always end up being required to be taken off of all digital storefronts, so a physical release would mean that people could still buy the game whenever the license for these games happens to expire and they are required to being taken off those digital storefronts!

  • I think it's a solid collection, but definitely a little on the pricey side. Especially when you consider that one of the games included (TaleSpin) isn't a very good game at all.

  • Tail Spin Genesis… would have been a better moment but it was not a Capcom game. Never liked the NES Tail Spin game. But, the other 5 games are awesome to me. I got my Genesis at the same time Darkwing Duck hit.

  • This game pre-order was includes some bonuses like ps4 theme? I just want to know i miss something or not, thank you.

  • these are not even remastered these are emulated I'm pissed would have loved if they made a duck tales 2 HD remastered edition like the ducktales 1

  • whoever did not put disney interactive cd rom games in there should get the no brain award, whats the no brain award you might ask? well the no brain award is a award given to people who have not think of something awesome