News and Community Spotlight | August 29, 2019 | Unreal Engine

News and Community Spotlight | August 29, 2019 | Unreal Engine


>>Amanda: Hey folks, we hope
you’ve had a splendid week. In case you haven’t heard, it is the five-year anniversary
of our Marketplace. To celebrate, get up to 50% off over 4,000 products
before September 3rd. Thank you to all of our
wonderful Marketplace creators, old and new.
Speaking of the Marketplace, it’s your last chance to grab
August’s feature-free content including animation sets,
magical combat systems, landscapes, footstep sounds,
and a versatile VFX system are still available
through the 31st. Don’t miss out. Panache Digital Games
recently released the highly ambitious
open-world title Ancestors:
The Humankind Odyssey, which charts the evolution
of human history across 8 million years. We caught up with
the Montreal based team to see how they’re
reaching for AAA quality as an indie developer,
balancing making a game that is both historically
accurate and fun, as well as how they designed
a gameplay experience with no predetermined
narrative. In the interview, they also
provide tips to developers who are thinking of
starting their own studio. In an attempt to refine
their craft, Supermassive Games set out to create
the Dark Pictures Anthology as a collection
of horror games that tackle different
genre archetypes. Building on their experience
with Until Dawn, the studio incorporated
both couch and online co-op modes
for Man of Medan. Learn how they overcame
difficult challenges to design the game’s
online co-op, which is designed to sync
between two players free to explore divergent paths. Plus read about
how Man of Medan has been designed
with replayability in mind making the game the studio’s
biggest branching game yet. Now onto our weekly
Karma earners. Many thanks to ClockworkOcean,
Shadowriver, MacGowss,
Max Payne_, mightyenigma, PAVI_PAVI,
T_Sumisaki, HarryHighDef. IndieGameCove, and MCX292. Thank you so much
for helping out on AnswerHub. First up on this week’s
community spotlight is Lea Kronenberger’s
winning entry for “The Legend of King Arthur”
ArtStation challenge. Here we have Merlin’s Cave.
It’s a gorgeous scene and you can get
a full scene breakdown on their challenge blog. Built entirely using Blueprints
by two developers, “We Ride” aims to find
the sweet spot between early
and modern MMORPGs. We Ride is one of the first
MMOs to be developed and funded as part of
a three-year research project, allowing the team to explore
unique features and mechanics. Last up we’d like to highlight
an Asset Cleaner tool created using the Editor
Utility Widgets. This tool scans all the Assets
in your project and lists the unused ones. This is super helpful to help
reduce project and binary size after all your iterations,
check it out on our forums. Thanks for joining us
for this week’s news and community spotlight.

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