Mega Man X Legacy Collection – PS4 Gameplay | PlayStation Underground

Mega Man X Legacy Collection – PS4 Gameplay | PlayStation Underground


RYAN: Oh, yeah. And then I can remember you
can ride on the top of the cars. TIM: Oh, yes.
Yes. 100 percent. RYAN: Oh, Tim. TIM: Let me see if I can blast
one of these guys off of there. RYAN: Yeah.
This is the future. The suspension there. [INTRO MUSIC PLAYING] RYAN: Hello, my friends, and welcome back to
PlayStation Underground. On today’s episode we are
looking at Mega Man X Legacy Collection 1 and 2 which
is available on July 24th. And I’m joined by
Tim Turi from Capcom. Tim, welcome to
the program, sir. TIM: Hey.
Hello, Ryan. Thanks for having me, man. RYAN: It’s good
to have you here. It’s good to have
Mega Man X here. Why don’t as I kind of
go through my rigmarole, why don’t you boot us into — we’re kind of playing on a PS4,
an unfinished version. This is the demo
version of Mega Man X. TIM: Yeah. This is what we’ve been rolling
around to trade shows like E3. RYAN: So why don’t you jump into
kind of a classic and iconic level in the Mega Man X series, and we will see
that in just a minute. But for those that haven’t
heard about this collection yet, it’s kind of split in two. You can buy them separately, Mega Man X Legacy Collection
1 and 2. TIM: Yep. RYAN: One has X
one through four, and the second collection
has X five through eight. TIM: Yes, you nailed it. RYAN: I had it all written down.
I’m cheating. TIM: A hundred percent. And it’s going to be like
digitally I want X Collection 1 or X Collection 2 or a digital
bundle or a physical bundle, lots of options for how
you want to go back to this. RYAN: And it’s
approximately $20 US each. Or you can get it in the bundle. Let’s take a look. Again, this is not the
final version of the game, but it will give a
nice little look. Oh my gosh.
Look at this little man. TIM: So here’s our
little blue man. This is X, not to be
confused with Mega Man. He’s actually a different robot. But I’m going to do a
little quick customization here. So this is a quick glimpse at
some of the different options you have. You can do a neat little
smooth filter or CRT action. I love those
clean, crisp pixels. You can mess with the
screen size if you want. Just some of the classic
Legacy Collection features. But, yeah.
This is sort of my style. RYAN: It’s looks fantastic. We were talking
about this before, but, you know, I grew up with
these games, and it’s just so great to actually
see them in action again and to give folks
another opportunity to play. TIM: Oh yeah.
Same with me. So I think it’s been
super fun to work at Capcom. You know, 1994, this was a
great way to kick off 1994. One of the 16-bit
classics I think of its day. RYAN: Absolutely. You beat me to it, but the
original release in Japan was December of ’93, right? And then the US release was
right after that in ’94 on the
Super Nintendo. Again, kind of a
classic part of the series. The Mega Man series overall, but
specifically to kind of give it a new identity a
little bit of a darker, more gritty esthetic with some
emphasis on story and what’s happening in this world
of Reploids and Mavericks. TIM: Yeah. It’s definitely a
grittier tone, post-apocalyptic. This stage is also just a good
practice in level design where it’s just like, “Oh crap.
I’m stuck down here. I guess I’ll just — hold on. Why is there dust
coming off of him?” You know, you don’t even have to
read the instruction book and, you know, like, I can — RYAN: But you always should. TIM: Yeah. Exactly. And then it’s just like, hey, there’s secrets
in this video game. This opening highway stage
is really one of my favorite opening stages of any game. RYAN: Oh, yeah.
Absolutely. People have done tons of
editorial and videos on why this is such a brilliant stage to
introduce players to all the mechanics that you’ll be
using throughout the game. And this is, again, just one of
what is essentially eight games in the whole
collection in 1 and 2 together. TIM: Exactly. We got some extra options for
the X Collections that we’ll be talking about here. One that we kind of breeze past
here is a rookie hunter mode where it’s like if you just want
an easier challenge or maybe you want to play it
with someone who hasn’t played a lot of Mega Man games, that doesn’t have, like, 30
years of muscle memory built up. There’s a rookie hunter mode
where it changes damage values and whatnot. RYAN: Oh, okay. TIM: Which is nice to have. It won’t save you from the
instant death spikes or anything like that, but good to have. RYAN: Maybe a little more
forgiving for folks that want a lighter challenge let’s say. TIM: Some of them are so hard. Like Blast Hornet in
Mega Man X 3 is just brutal. What I haven’t been showing off
because I don’t have it quite yet is another innovation
in the X series, the dash. You get that from
Chill Penguin stage, the boot armor upgrades. But we’re just showing off the
intro stages for each of the games now. RYAN: And I can remember you
can ride on the top of the cars. TIM: Oh yes.
Yes. 100 percent. RYAN: Oh, Tim. TIM: Let me see if I can blast
one of these guys off there. RYAN: Yeah. TIM: Look. RYAN: This is the future.
The suspension there. Mm-hmm. Mm-hmm. TIM: The
suspension, it’s so good. And, of course, just
like any nitty-gritty, post-apocalyptic future, you
have this intimidating airship that just shoots out
robots that ride race cars. Why not? RYAN: In any kind of cyberpunky,
post-apocalyptic future, you need those, that
airship launching cars, launching the cyber-hotrods.
I don’t know. TIM: It’s really good. RYAN: You can go with it, right? Who’s this
intimidating gentlemen? TIM: So we got Vile
who’s VAVA in Rockman X. But, you know, this
intimidating man, Reploid man gone Maverick, which
that’s sort of the crux of the story is that there are these — and I’ve been playing through
Detroit Become Human, and as I’ve been working on Mega
Man X it’s been like deviants, Mavericks,
androids and Reploids. But basically it’s — he is a
Reploids who has gone Maverick and wants to hurt humans because
he thinks they are holding back. Basically, Sigma, the former
Maverick hunter lead that would hunt people like Vile, has
basically betrayed humanity and wants to wipe ’em out
because they’re holding back. That’s what they think anyway. So you’re designed
to lose that fight. RYAN: I was going to say, it seems like there’s no way you
could win this fight, Tim. TIM: That’s why I
really phoned it in. Usually I would
try a little harder. RYAN: “You worthless
piece of scrap metal.” Was that good? TIM: “Did you really
think you can defeat me?” That’s pretty good. RYAN: I always throw a
little voice acting into the PlayStation
Underground recordings. TIM: It’s good for some flavor. RYAN: Yeah. Oh my gosh.
Who’s this daring hero? TIM: He is an awesome, radical
new edition to the staff. RYAN: Radical. TIM: So X, who is not
the classic “Blue Bomber,” he comes with a new friend who’s
a fellow Maverick hunter named Zero who’s, like, the cool guy. He’s, like, the Raphael of the
group I feel like a little bit. RYAN: Tim, let me tell you what,
you throw a ponytail on someone, and they are going to be cool. TIM: And we could try to debate
the functionality of a robot having a flowing ponytail. RYAN: I thought that was
the source of solar energy, you know, absorption. TIM: I read your fan fics.
I know what you’re all about. RYAN: Folks, that have followed
my career for many years will know that when I was a kid I
thought Zero was a girl for, like, a really long time. May have harbored feelings
for him before I had the truth revealed to me. And I felt a little silly. TIM: That’s all right. RYAN: But look at that ponytail.
I tell you what. TIM: I have platonic love for
this particular Maverick hunter. So this is the
intro to the game. And you can fight any of the
eight Mavericks in any order that you want. Obviously, we’re playing — RYAN: In the full version it
won’t just end you right there. TIM: Yeah. Absolutely. So I can quickly
talk about, you know, you have X1 and the
other 2, 16-bit titles, X2 and X3, which are just
increasingly challenging but really just tight platforming. And then X4 was where, you know,
the series made this leap to PlayStation and had this really
close connection from this point on with PlayStation consoles. So, yeah. This was originally
launched on PlayStation 1, and it integrated fully animated
cut scenes and what have you. So that’s a fun one. And each also has what people
have come to expect from our legacy collections
which is — you know, you got
galleries of production art. RYAN: Love it. TIM: You even get down to, like,
these really great 360 crayon drawings of, you know,
each of the different powers. You get like 360 — what is
the back — what’s going on
underneath that ponytail? RYAN: Yeah. What’s going on
underneath that ponytail? Where are all the solar
arrays, their power cells? TIM: So in addition to that, we’ve added some
extra nostalgic trailers. Actually, the actual day-of
Sigma prologue anime is included which was originally
in Maverick Hunter X, the PSP title, the
remake of Mega Man X. So that’s a fun one to kind
of experience the origins. RYAN: And what’s that little
icon at the bottom of — TIM: This little guy. RYAN: Yeah. What’s
that little guy right there? TIM: This guy is — what makes Mega Man X Legacy
Collection 1 and 2 really special is
the X challenge mode. Do you want to check
out a little bit of it? RYAN: A little bit, if
that’s okay with you. TIM: Yeah.
100 percent. RYAN: Let do it. TIM: Let jump in there. So what this is — it is rough. There’s a couple of
difficulty modes. But, you know, unlike our
previous legacy collections, I think this one
really sets it apart. This is a spoiler warning
that if you haven’t seen these Mavericks before, you may want to see them in the
main game before jumping in. RYAN: That’s very nice. Look at you guys,
always considerate. Also, there is a lot of radical
lightning happening on that main menu. TIM: And you heard that
squealing electric guitar? RYAN: Oh, I heard that guitar
come roaring into my earphones. TIM: So there’s a loose story
set-up for all of this which is just you destroyed
all these Mavericks. They’re back for some
reason, and they want you dead. RYAN: Okay.
Everybody’s gunning for X. TIM: 100 percent. So for the first time in
the series you can fight two Mavericks at once
in a 2-on-1 battle. And they’re themed. You know, like Arctic Antics. You got Chill
Penguin from Mega Man X, Frost Walrus from Mega Man X4. RYAN: Cool. TIM: Go to the North Pole and
fight these fellas is the rough set-up there. And then you have
two lives basically, so three tries, to get through three sets of
these X challenge modes. RYAN: And you can
pick your equipment, huh? TIM: Yeah. You can choose three, but
you’re locked in for those. So you have to
kind of strategize. Like, isn’t so and so
weak to strike chain? I’ll kind of mix and match here. So it’s interesting because
Chill Penguin is very agile and jumps around a lot, and Frost Walrus is more hulking
and slow-moving. So you have these
different sort of plains. RYAN: Oh my god. So how are you
going to do this, dude? TIM: That’s a great question. There’s a couple things that are
going to happen here real quick, Ryan, which is
personal preference. RYAN: Are you
going to customize? TIM: I’m going to customize. I know it kills the
momentum a little bit but — RYAN: No, no, no.
I want you to do you. TIM: It’s important that I
have, as a personal preference, dash on R1. It’s really important. It’s, you know, a
special sort of thing for me. Not everybody
would go this route, but what I love about having
dash on R1 — I’m sorry about that. RYAN: No, not at all. You’re under
tremendous pressure. Here’s the thing, Tim, it is
very difficult to play and talk at the same time. I commend you for even
coming in here and trying. TIM: Thank you.
Thank you. So, all right. What we got going on here is
I’ve got the dash attached to R1 which allows me to jump and
shoot I think at the apex of my arc a little bit more
naturally, just for me. You can also double tap in a
direction to dash which is
pretty classic. But, so there’s a
couple ways to do this. All right. Do I want to focus on one of
these guys more than the other? I’m just going to try
to survive I think. RYAN: Yeah.
Just try to survive. And the great thing is what I
love about this mode is that you have kind of the
developers come in, and it’s like a remix at a club. You got all these hot jams from
your — hot nostalgic jams that you get to experience in a new
way that really hasn’t been done before, you know, in
any official capacity. TIM: Yeah it’s certainly
not in any Mega Man games. Man, these guys are really
wiping the floor with me. They did really want revenge. RYAN: I think you
have this actually. TIM: I appreciate the
vote of confidence. RYAN: You’re in rough shape,
Tim. But that’s okay. That’s part of Underground. It’s a fun, learning
experience, very casual. No one’s gonna say that you didn’t give it
an honest what for. TIM: And here’s the thing also
with seasoned Mega Man players, they know generally if you
haven’t fought these guys in a while, the first run is
kind of an exploratory run. RYAN: You’re
greasing the wheels. Is that a term? TIM: Yeah.
Let’s go with that. I mean, they’re robots.
They need greased joints. RYAN: Yeah. They need motor oil
and a variety of other — I don’t know.
I’m going to end my joke there. TIM: Okay. So, yeah.
Looking rough. Oh geez. Classic. Classic. RYAN: You had those two
little bars of life left. Isn’t that so quintessentially
Mega Man though. You have that one,
single bar of life and you get through a battle. That is the best feeling. TIM: It’s super,
super, super satisfying. RYAN: I wonder if a lot of my
childhood anxiety was actually a result of Mega Man
in some capacity. TIM: I can almost guarantee it. And sort of the
tension of a boss fight, I feel like most boss fights
had a lot of tension in classic games, in any game growing up. But I think the fact that there
was always those entrance doors before each fight,
that anticipation of, “Oh great.
I got a checkpoint,” but it’s mixed with like, “Oh shoot. I only have
one try against this boss.” RYAN: Any opening corridor in a
house, it was instant anxiety. If there’s two
doors in sequence at, like, my friend Billy’s
house all of a sudden, I’m like what happens
at the second door? Why do you need two doors
to get into your house, Billy? TIM: If we’re talking
about the same Billy, it was also all those
killer robots in the house. RYAN: It was. TIM: Which I think is a
good reason for anxiety. RYAN: Billy is another
name for Sigma actually. TIM: Oh, you watched Dave
Sigma, the animated prequel that reveals his true
identity as Billy. I see.
Oh, man. RYAN: Again, things
are rough for you. TIM: It’s a tough time. RYAN: When you’re
done with this run, what I suggest is we go into X
Legacy Collection 2 and maybe we check out an item from that. TIM: Yeah.
Good suggestion. I’m going to give it
the old college try, which in this case was
Berkeley’s College of Music. RYAN: As we established
earlier in the episode. TIM: I’m wondering
who’s going to fall first. Usually it’s Frost Walrus just
because he’s got the bigger hit box and sprite
and what have you. RYAN: Does a walrus
really need to be frost. Aren’t walruses just kind of
naturally inclined to cold environments?
I don’t know. I’m not a biologist
or a marine biologist. TIM: That’s not your specialty? RYAN: No.
It really isn’t. TIM: We can look it
up after the show. RYAN: Surprise, surprise. A quick Wikipedia search will
reveal all about the walrus’ natural habitat. I’m sure there’s a
variety of types as well, maybe some that launch giant
icicle blasts at passerby. TIM: I’m sure. Again, I haven’t been out
in the wild to see that yet but. RYAN: Tim, I’m
feeling really loopy today. I think it’s just getting back
from a small vacation that I’m having a little too much fun. TIM: Good for you though. Oh, shoot.
I’m down to one pip. RYAN: It’s the one,
the one little bar. Is it actually called a “pip”?
Is that the official name? TIM: So, yes.
I agree. So basically for
everyone watching, take this as me
saying do better than me. Get in there. RYAN: You’re just showing off a
little bit of what’s to come. That was the point. TIM: I got the
governor spring on here, and I’m holding back a little
bit because I don’t want to make people feel too bad
when theynget in here and get their butt kicked. But let’s jump into X Collection
2 and kind of see where the series goes in
the long run here. RYAN: Sounds good.
Let’s do it. All right, Tim.
We’re back now. We’re in Mega Man X
Legacy Collection 2. Why don’t you take us and maybe
show off a little example from one more game
before we call it a day. TIM: Yeah.
Let’s do it. So this is Legacy Collection 2. And we’ve got X5,
X6, X7, and X8. X5 and X6 were both
additional PlayStation 1 titles, continued the side-scrolling,
sprite-based look of the game. Very comparable feel
to the classic titles. X7 switched things up with fully
3D character models and some actual 3D platforming,
introducing a new character called Axl, kind of a
rapid-firing Maverick hunter. And X8 brought it back more
strictly to a side-scroller but with 3D visuals, and
Axl continues through. We also got X challenge Volume
2 which has some of the same battles from X Challenge Volume
1 from X Legacy Collection Volume 1, but also some
unique ones to that title. So as I jump in here, I’m going
to go to Mega Man X8 which I think is a cool representation
of where the series went as they sort of experimented
and evolved the formula. RYAN: Yeah.
After several years — I don’t have the release year
of the X8, but yes. It’s a number of
years after the original. TIM: And we’re fully into
the PlayStation 2 era now. So they’re really able to do
new things with the visuals which have these 3D character
model-based cut scenes. RYAN: I’m like literally
looking it up as we record. Don’t worry about me, folks. TIM: 2004.
There we are. RYAN: There it is. TIM: So I’ll jump into normal. RYAN: December 2004. TIM: I’m going to save the
very dramatic cut scene which involves an
elevator to the moon. RYAN: My favorite elevator. TIM: Spoilers. That’s where
we’re going in the future. I guess we can do a quick
glimpse of what some of these cut scenes look like
which is pretty cool. Get those
Mechaniloids out there. RYAN: Got to get ’em out there. Come on.
What are you guys doing? TIM: So we’re in Noah’s park
and playing as Axl and X here. And Alia is kind of
giving some — RYAN: Mission guidance? You got it. I was very close to
X’s actual response. TIM: Yeah. So you can swap
characters on the fly, which this intro stage will
play a little ways into it. Because this is actually one of
beefiest intro stages of all the X series. But he runs left and right, and
he shoots out of his Mega Buster or his X Buster in this case. RYAN: There you go. TIM: One thing I’m going to do
again because it’s just my own little tendencies is get that
options over so that I can get my dash on R1. It just feels better to me. RYAN: And that’s the beauty of
allowing customization of your gameplay experience. TIM: Exactly. So you got X who can now — his Air Dash from later X titles
is included here now. And then on top
of that, you can, again, switch on the fly to
Axl who also has a hover and a rapid-fire shot which is really
nice for enemies like this where I just want to hover
above their missiles and change up my tactics. RYAN: Terrible design flaw on
those enemy parts that they can’t fire upwards. TIM: X unfortunately himself
suffers from that flaw since Mega Man 1, but that’s what
the extra weapons are for. RYAN: Exactly. We need to challenge ourselves
in order to rise to the tasks. TIM: 100 percent. I think our
engineers are up to it. She’s got good foresight. RYAN: Those claws, I mean those
are some claws right there. TIM: They mean business. RYAN: Yeah. Those are some
business-meaning claws. TIM: 100 percent. And this is actually a pretty
solid fight that teaches some of the applications
for the tag assist, which is one of the features
I really like about 7 and 8. So you can dodge it like that, but I’m sure I won’t be so
lucky every step of the way. I can switch to Axl,
get a couple of — RYAN: Get that
hover shot in there. Whoa.
There’s a lot going on. TIM: It is. RYAN: Oh. Oh. TIM: Okay. So I actually got
him here this time. RYAN: Well done.
Look at you. TIM: Pretty quick. RYAN: You mopped the floor. You wanted to redeem yourself
after that Chill Penguin, Frost Walrus. TIM: I did. They’re a deadly
duo it turns out. So we got some samples from
that particular Maverick. And then X takes a hike. And pretty soon there’s these
little crabby guys down here. These are a good use case
for I can’t duck and shoot, but I can hover above
them and shoot them. And, again, teaching about
that snazzy — RYAN: Oh this is
going to be tough. You got it? TIM: Yeah. RYAN: Second tries the charm? TIM: I’m going to
go this route here. Boom. RYAN: Oh, look at that. Look at these artful
dodges that you’re doing. TIM: Thank you. RYAN: These well-timed hovers. It’s like you’ve
done this before. TIM: A couple times. RYAN: How many times did you
practice this before you came on the show?
At least once? TIM: At least once. Let’s just give
it at least once. I’ll be honest, you know. RYAN: You’re like,
“I got it. I got it.” TIM: Man, we’ll also see
another — we got three playable characters this time, so we’re
bound to get to the second. RYAN: I like how you’re just
clipping the nose of this one, just a little bit. Oh, right in the gut. TIM: Gotta work those angles. RYAN: Secret cave door. Double secret cave door. TIM: I think you can get the
trajectory just right there. Get a few of these
“bat baddies.” They actually are reminiscent
to me of enemies from Armored Armadillo stage in Mega
Man X1, the robotic bats. And there’s like one classic
Batton from the original Mega Man series hidden in
there like a classic sprite. Little Easter eggs. RYAN: I like that you called
them “bat baddies,” correct? I think that there’s a case for
you being the official namer for all the various enemies. TIM: Thank you for your trust. Capcom USA may have actually
taken some liberties with the instruction manual back in the
day with like Mega Man 2 and naming them like the Lightning
Lord rides his Thunder Chariot and ogres and goblin
and stuff like that. It’s totally incongruous
with the Japanese naming, but. RYAN: It was the
wild west back then, Tim. TIM: It really was. So now we’re Zero, and we got
this training boss back here. I think we should take down this
form and maybe call it a day. RYAN: Sounds good to me. TIM: And he’s got his
patented Triple Slice. And, you know, say I wanted to
use him for those enemies and then switch to Axl
because he can aim straight up. RYAN: And how are you
switching between them? TIM: L2 is the option there. RYAN: So you did not want
her to finish that sentence. TIM: No. RYAN: We have
precious little time. TIM: Exactly. So here we go. And that can keep up our
attacks a little bit better. RYAN: Oh, nice.
Cool. TIM: Let’s see here. Which way is it coming from? I always love a
good waterfall boss. RYAN: Oh, 100 percent. TIM: Actually, I can work
that angle a little bit. There we go. RYAN: Oh, look at that angle.
I like the switching mechanic. This is keeping things really,
you know, kinetic. TIM: I’m into it. I think Mega Man X5 integrated
the ability to start switching between characters. And in this case before I
lose a life completely, I was able to switch to
Axl and mix things up. Oh man.
He got me. RYAN: Shoot. It was all the
talking you were doing. TIM: That’s my bad. RYAN: No, it’s all good. But that is a nice look at Mega
Man X8 which is part of Mega Man
X Legacy Collection 2. TIM: Yep.
Tough games. RYAN: Oh, yeah.
Absolutely. You can’t be a slouch.
You got to stay on our toes. TIM: 100 percent. RYAN: Tim, I really
appreciate you coming. Any final thoughts
before we let you go? TIM: It’s just a lot of fun
to go back to these ones. And if you didn’t get around to
some of the later half of the X series, this is an
awesome opportunity. I just hope
everybody has a good time. RYAN: Great. Tim from Capcom, thank
you so much for joining us. This has been a look at Mega
Man X Legacy Collection 1 and 2, both of which are coming
out on July 24th on PS4. Thank you for joining
us, ladies and gentlemen, and we will see you next time. [OUTRO MUSIC PLAYING]

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