Marketing Gimmick? Gaming Phone questions answered! – (Red Magic 3S)

Marketing Gimmick? Gaming Phone questions answered! – (Red Magic 3S)

This video is brought to you by Dashlane. Protect your online life with the link down bellow. Here is what happened. Phone brand Nubia, a sub-brand of ZTE is releasing a pair of phones on “international” markets
this week. Somehow as part of the launch, they contacted
me to the among the reviewers getting samples. I know right? And I thought. Cool! Since both phones they are releasing has very
similar price point but very different target consumers I thought it a great opportunity to go more in deep in a practical way on a
conversation I started with Marton from Tech Altar on the way phone makers are experimenting
on weird ways to differentiate. Problem is… one of the phones was lost in
the mail or something?? Point is, I won’t be getting it before launch
as planned but I still had a pretty weird and interesting device on my hands: a next-generation
“affordable” gaming phone. So I decided to ask you, dear viewers, what question would you make to someone with
a brand new gaming phone? And boy did you deliver. On this video, we
will answer or discuss those questions. Also, say hello to Victor who is helping me
record this long video. Say hi Victor! Let’s with the best one. “What the heck
is a Gaming Phone?” So, competition in the Android phone space
is having some weird effects on the market. There are so many companies selling smartphone
now that it is hard to track even the medium and bigger ones and since at this point even
the most basic phones, including the ultra-cheap ones, are pretty good in fulfilling basic needs
for messaging and content consumption companies are getting pretty fricking wild in trying
to differentiate, trowing every gimmicky idea they can think
of while still maintaining a format that is familiar enough not be alienating. As mobile gaming continues its meteoric rise
the market went from purely aiming at casual players bored
in the bus to a middle class of “serious” mobile gamers that
now even have mobile focus eSports leagues. Since this phenomenon has mainly been happening
in Asia and developing countries gamers in the US, Europe and other developed countries
might still be adjusting to this weird new gaming world. I am sure there will be enough comments at
this point accusing me of blasphemy for pointing out there are eSports leagues for mobile games but marketers and salesmen, those, my friends,
never stop looking at trends they can sell with. Seeing an opportunity, gaming brands and phone
brands started experimenting with gaming-specific phones and what initially seemed like the
mother of all marketing gimmicks transformed into something that apparently is selling
enough because we are 3 generations deep on gaming-specific phones now. Razer has released 2 gaming phones, the creatively
named Razer Phone 1 and 2. Asus has released two phones of under their
Republic of Gamer brand, the ROG Phone and their ROG Phone 2. Yeah, everyone is oozing
creativity with these things. Xiaomi finally comes up with a name for their
Black Shark and Black Shark 2. And Nubia Released their first Red Magic,
which I own and did some content about and that I do use almost every day. Since then Nubia released the Red Magic Mars, Red Magic 3 and Now the Red Magic 3S that should be coming
out outside of Asia this week, and that new phone is the one I will be using for this
video. It competes with other gaming phones positioning
itself in the more “”affordable”” tier of gaming devices. Maybe that’s what
I got sent one? Next question and by far the most popular
one: No, for real… What makes it “Gaming”? What features distinguish it for just a regular
high spec phone? So, in theory, a phone that is centred around
gaming on its most basic form (and I mean the most basic stuff, I will get to the special
features later) is supposed to prioritize things like: • A powerful SOC, usually the latest most
powerful snapdragon • Larger than average RAM and memory
• Larger than average battery • Decent quality High Refresh screen On that front, I see what they were going
for on the Red Magic 3S. It is sporting the very recent Qualcomm Snapdragon 855+ which
is basically an 855 with higher clocks and the same chip inside the Black Shark 2, and
Asus ROG Phone II. The version I have here the 8 GB of RAM, 128 GB of storage model but this can be found with up to 12 GB of RAM and 256 GB of storage and I just
want to stop for a second to reflect on the fact that officially now there are phones
out there with more RAM than my laptop and PC. What is my life? It has 5,000 mAh battery with fast charge
support which is just very good. Larger than a One Plus 7 Pro , a Pixel 4 XL or a Note
10 Plus. The screen 6.65-inch AMOLED high resolution
display with a refresh rate of 90Hz. Most phones use 60 Hz the higher refresh rate does
mean a higher level of fluidity. In theory. I could talk about how that puts in a leg
over the cheaper black shark 2 that only does 60 Hz but not as high as expensive ROG Phone
with its insane 120 Hz but if you are scratching your head wondering what is the point of that
when Android games rarely support 60 FPS and are often locked to 30 FPS… congratulations, you saw the obvious problem
that I will be discussing later on this video. I will get to that. Another feature which can be found on other
phones but it is still nice to have is stereo front-facing speakers which allow enjoying
the audio of any games without headphones. However, many of your questions correctly
zero in on the fact that besides the refresh rate things like AMOLED screens, powerful
SOCs or lots of storage are stuff that also are on expensive flagship devices so… why
should anyone care about a gaming phone over those? The answer is supposed to be: • Better than average cooling
• *Sigh* gamer aesthetics • Some extra physical buttons for games
• And gaming-specific OS features Now. The real answer is what I was planning
to do on my original video since the second phone Nubia is releasing this week is very
similar in specs and price but it is not focused on gaming so that analysis should raise some
interesting question. IF that phone is ever found you will see that video but in the meantime
let’s dig into those to see what comes out. Cooling is one that a hundred people asked
about. And it makes sense. In phones, performance
is not usually a matter of pure specs but how well the phone can sustain certain clocks
before overheating. This has been one of the few features that
gaming phones have consistently boasted over regular flagships as they take extra steps to make sure the phone was cool and using the SoC to its maximum power. The older Red Magic One boasted about this,
and while measuring thermal throtelling accurately is notoriously difficult to do I did feel
it managed to keep cool even on long play sessions. The red Magic 3S takes this and goes the mile
by incorporating active cooling. Oh yes, phones are getting weird. Inside the phone, there is a tiny fan that
fires up to keep the phone cooled during the heaviest moments. I remember reading this
on the back of the box and being very surprised. I had never seen a phone with active cooling
before and I was initially expecting this to cause a bulkier and heavier phone. But
not really, the red magic is as thin as any regular phone while still sneaking in intake
and outtake vent that does actually work quite well keeping the phone significant cooler. I have
no idea how they pulled this off but this is one of my favourite weird cool things about
this device. Ok, so fine I guess I have to talk about the
aesthetics. You know the type, at some point we picked this association of gaming with
a certain visual identity. I personally have… opinions about the whole thing and have a
preference for simpler more elegant designs, something that the original Red Magic was
fantastic in delivering. Just like everything else the Red Magic 3S pushes it all the way
to the top with this very industrial design that some people will probably love and others,
well it definitely has a lot of personality. And yes, as some of you asked. It does have
RGB. The good thing is that there is actually a
fair amount of customization so you can play with it to your heart’s content… this is
not everyone’s cup of tea but it is certainly cool to have. Now the next change is actually useful. The
3S has a couple of capacitive buttons on the side One of my biggest gripes with the first generations
of gaming phones, as I expressed on past videos is that none of them featured the biggest
improvement lots of mobile games required… physical controls. This is something that Sony was doing in 2011. What we got in 2019 is not exactly what I
had in mind but measurable improvement. On a previous video I took a look at a bizarre
Chinese accessory that added physical shoulder buttons to a phone and was surprised at how
useful it could be for stuff like PUBG mobile, this… is basically that but incorporated
on the phone. I have been trying to get more serious bout PUBG mobile for a while and these
two buttons, along with the gyro controls that are becoming more common on mobile shooters
means that I finally, almost completely feel comfortable playing shooters on my phone. Now if we could only great joystick it would
be perfect. There are accessories that the phone is pre-configured
to use but that does not replace the thing Sony did more than 8 years ago. Come on. The other way more unexpected improvement
is what they call “Game Space”. The first Red Magic could trigger a game mode
that would mute all notifications and allegedly dedicate all resources to the game for a smoother
experience with… arguable results. Honestly, I use this phone every day and I keep forgetting
that function is there, even while playing games. But not any more, as now Game Mode actually
does something. When Game Mode is off the 3S behaves mostly
as a regular powerful phone, with your usual navigation bar and so. If you enable Game Mode your launcher is replaced
by a landscape grid were you can add different games and where you can control the fan to override
the automatic fan behaviour to have it working at full power at all times. More important, while in game mode the navigation
bar is replaced by this set of useful tools. First and foremost you can get real-time reading
on the phone’s temperature, CPU clock and GPU clock. As a tech nerd, this sort of data is painfully
hard to get on mobile so I really, really like that game mode shows it in such an easy way. This is one of the smallest things this phone can do that I really like as it allows
me to snoop around at how resources are used by different games and the temperature readout, assuming it is
accurate, actually does let us know if the fan is working. Two important things are missing one is RAM
usage which would be useful to know per game and an FPS counter. Getting a basic FPS reader on-screen on Android
is notoriously complicated to do. For all my performance measurements I use Game Bench,
linked in the description, which requires activation on a PC per reboot and is as far
as I know the only good way to get any accurate results so an integrated FPS counter would
have been nice. Apparent from that it is from here that you
can map the shoulder buttons, block notifications to avoid interruptions and record gameplay with just one button…
a feature that I would had loved if the resulting footage did not look terrible with
no option to improve it and no audio for most games. I have no idea how this could be so
bad. Why is this here on the first place? There is also a performance functionality
that theoretically allows focussing on CPU or GPU for better performance or both at the
sacrifice of battery life. But I am going to honest, I have been experimenting with
this and I have not seen an increase in clocks or FPS in any mode. But this is a hard
thing to notice due to how hard it is to find games that trully push the phone to the limit. There is 4D shock functionality that gives
the vibration feedback a bit more spice but it is only compatible with a handful of games
which is a bit disappointing. Worth noting is that the translation on this
game mode leaves a lot to be desired. You get the idea of what this settings do, but
it is a bit rough. The bad translation is probably a clue as
to something that I feel we often miss on discussions about gaming phones, which is
that they are primarily geared toward asian markets. Europe and the US are a secondary
consideration. I keep finding reports and evidence that the
stigma that we apply on this side of the world towards mobile gaming as a purely casual en
devour is not a thing in Asia, specially in China and this might explain who is buying
these things in numbers large enough to justify all these software and hardware revisions. Quick question: how is the accessories situation
looking like? Nubia usually has a dedicated accessory store
for each of their phones, but it is interesting to note that the Red Magic 3S joins other
Gaming Phones in having a specialized port for stuff like docks that allow ethernet access
to your phone. Yep Important question: Having all these gaming-centric
features on a “budget” comes at a cost so… what its biggest compromise? And that’s easily the cameras. The back sensor
itself is not bad, it is a completely passable high-resolution camera but there is no multiple
camera array or fancy composition software here. Something had to suffer to get this
phone at the price level, and it seems the camera was it. Are any of these features actually useful
in day to day, not gaming use? After all, a phone is a multi-purpose machine. I would actually say yes. The very large battery
has made my life much easier, the ample storage these phones tend to include has spoiled me
to the point that I am having difficulty going back to my regular phone and the increased
cooling is very beneficial and comfortable on way more than gaming. However, the high refresh screen is supposed
to bring a new level of fluidity to day to day app usage but I just… don’t see this
as much of an improvement as everyone else seems to and this is supposed to be a big
thing for games but here is were we run into what might be the biggest problem with gaming
phones… the android game ecosystem. This is a bigger question and I will address
the other parts in a moment but this section is.. are there really that many games that
support high refresh rates on Android? Android Police put together a list with high
refresh rate supported games which is longer than I expected (link in the description) and while I did have success with Mortal Kombat
the support is still a bit wonky as I could never figure out how to enable them on games
such as Need for Speed or Ark, which is 100% the game that would
push this phone to the max if I could unlock it. So while the landscape for high refresh
rate support is better than what it was a year go it is still far from ideal. Some of the biggest growing games out there,
such as Pubg mobile are still limited to 60 FPS and Fortnite, which continues to be extremely
popular and would be an ideal performance testing, is on lock to 30 with no option to unlock
it even all this time after release. Same goes with RAM. Is there any reason to
have so much RAM on a phone? At present, the answer is no, or rather not
an obvious one. Just like refresh rate, the ecosystem seems to be running behind these
devices. The only thing that comes to mind is future-proofing
but… at the rate new models of these phones come out and the fact that they rarely get
updates puts that a bit on doubt. Which connect fantastically with the next
question. Do gaming devices need to exists when the mobile space is so focused on low
end first to the point that even very popular games go through tremendous efforts to work
well on as many phones as possible? One thing that has been so fascinating about
mobile gaming is that even for the heavier games developers take the complete contrary
approach than they do on PC. On PC games are often designed for a future
set that takes a gaming PC or Consoles in mind and then optimized for a range of systems. On Mobile, a lot of the games start from the
basic feature set that should work on a large variety of phones and scale from up there. This means that while on PC the people with
the higher specs undoubtedly get the deluxe experience and everyone else gets to discuss
if it is even worth it… you know my answer to that question… on mobile, a lot of people get the base experience
and in theory gaming devices get some extra features. In theory. I think there is a point to be
made here about this sort of phone providing a better experience because of the physical
buttons or the superior cooling but it is still not quite there. But a problem remains, is the quality of the
games offered by Android worth this effort. Is this worth it? Or as this question put it: What does the
future look for mobile gaming? Is there a future at all? So, the way Android games tend to be built
bottom-up in terms of spec requirements is likely an artefact of the dominance of the
free to play system. Oh yes. The extreme and painful system that
forces you to grind or to pay for an ounce of fun. The way free to play works requires a large
player base so the economic incentive is for developers to have the game run on as many
phones as possible. Even with problems inherent to the model the
quality of a lot of the mobile offerings has been increasing over the last few years, partially
as new studios experiment and older publishers more accustomed to premium experiences in
console or PC start playing more seriously on mobile. This has lead to stuff like the very complete
port of Fortnite that is still paradoxically still locked to 30 FPS and that the Red Magic
3S still just runs perfectly, to the fantastic and super popular Pubg Mobile
which has its very active eSports scene which does at least get to 60 FPS and once again
is completely aced by the 3S. And just like in PC some of the older and
savvier developers to the ways of the free to play are able to provide experiences that
are worth it at many budget levels, such as Wargaming that has versions of World of
Warships and World of Tanks for mobile which both works at great performance on a variety
of devices and are just a blast to play with the physical triggers. World of Warships is
my particular drug of choice and I suspect this phone will get a lot of that in the rest
of the year. And even Nintendo which, while I am entirely
sure are not the sort of games that makers of these phones are targeting have created
pretty nice versions of properties like Animal Crossing and now Mario Kart which runs out
of the box at 60 FPS while looking stellar. But here we see the other side of the coin,
which is how the overreliance on the free to play model has damaged the quality of the
experiences that could get in mobile. Nintendo tried their traditional strategy
of a premium game for mobile and they did not quite stick the landing and
the fallout and criticism were so vast that the market sort of pushed them to this direction to the point that Mario Kart World Tour is
a bit of a gacha nightmare, I am not going to lie. Ask any developer working on mobile and you
will hear similar stories. People don’t buy premium games, and investors are not interested
in them so the only way to get the budget to build a big experience on mobile is playing
the microtransaction game and this over-reliance on that model has definitely negatively impacted
the true potential on this industry. Recently Call of Duty, the big cheese of all
shooters made its mobile debut and it is actually not a bad experience. It is a very competent
shooter that runs with a 60 FPS cap and is not bad at all to play with the physical triggers
of this phone but the microtransactions are… a bit much. I am not an expert of Call of
Duty so I will leave it to more qualified people to discuss if this actually ruins the
game but it is a bit much on the face of a casual player. Although most AAA shooters on consoles and
PC including Call of Duty have tons of microtransactions and monetization as well, that is on of the
$60 price point and the mobil game is free so… maybe this one is the superior version? Now I have said in the past I like the idea
of mobile gaming, and I desperately want it to move past this phase and flourish. Due
to the extreme popularity of Phones, mobile gaming has such great potential for extending
the world of gaming to so many people. Take Pokemon Go, that I intentionally did
not mention when I was talking about Nintendo. Like many people I have fallen back into its
black hole and why would I not? It is a terrific game to play with friends,
the microtransactions actually not extremely obtrusive to the point that the basic free
gameplay loop is very enjoyable and since now I am part of a Telegram group used to
coordinate raids with absolute strangers for legendary pokemon I have met so many people
who had not played games before that now pursue this game with a ferocity that puts some of
my WoW friends to shame. When done well, mobile gaming has tremendous potential for community
building and passionate new players. It is worth mentioning that many people did
start seeing a light at the end of the tunnel regarding the over-reliance on free 2 play
model from… of all places, Apple, when they announced a subscription service for a set
of curated high qualities games including some stuff that I properly wish I could borrow
an iPhone to play. So, many people hoped Google would copy the
shit out of the idea so we could get the ball rolling on more complex games and… they did not leave us waiting. While subscriptions have their own set of
problems they at least represent n alternative to getting games across that are not aggressively
monetized and that is my biggest hope for the future of mobile gaming. So that leads ultimately to the mother of
all questions. Is it worth the price? At its current price, the Red Magic 3S finds
itself in an interesting position. It is not a cheap device but its screen, SoC,
Memory etc are on the level of the most expensive flagships out there and it even stands next
to some of the super value phones out there. At the end of the day, you should ask, is
stuff like larger battery life and the active cooling worth a non-impressive camera? Do
games like Fortnite, Pubg Mobile, World of Warships, entice you? Or the growing number
of older games being ported to mobile? Do you have positive expectations about what
subscription services can do for mobile? Ultimately the answer lies with you. I am
for sure considering using this phone as a daily runner from now on so if there is one
thing I can say is that I am very surprised on the evolution there has been since the
last Red Magic I tried and how, even if slowly, I am starting to see the features that can
finally add value to these devices. I just wish it was a bit more polished, the
weird translation issues on the interface did leave a bit of weird feeling considering
the price of the phone. And while the whole game mode thing has been greatly improved
I still do not understand why the boost modes seem to do nothing or how the screen recorder
is so bad. Now while I requested your questions and you
guys absolutely delivered I tried strategically picking the more common ones so I could cover
the most ground with one exception. Many of you wanted to know about how it did
on emulators. While there is very little on how these phones are marketed or packaged
that suggests this is anything but a secondary use case that is possibly a way to push the
phone’s resources to the max. But as you probably noticed the length I had
planned for this video got completely out of control so I might have to leave that for
another video, depending on how much demand there is for it. In the comment section, you will see a comment
by me regarding this topic. If you want to see that video in the future give it a thumbs
up, that way I can get a measurement of your interest. And since I will be making this my personal
phone I am going to need to go through the gruelling process of copying over all my accounts
but since I want to make it convenient while also being secure and avoiding using easy
to hack passwords the very first thing I installed on this phone was Dashlane, this video’s sponsor. Dashlane is a security suite that combines
several functionalities in one software. The first is that it helps generate a unique safe
password for all your accounts and help autofill and keep track of them on desktop and mobile
while saving them on encrypted storage of which you are the only owner of the master
password so… even if your storage somehow leaks your passwords are still safe. They also have a VPN, which you can again
use on desktop and mobile to secure your communications on public wifi or make sure websites and malicious
internet provides can not track or get sensitive personal data. It can also be used to access
region-locked content, as I did for pubg mobile lite. And they have a leak alert system that tells
you when any of your accounts have been part of a major hack and tells you if your password
is already secure or in need of changing. It will often fire a notification the moment
a leak is reported to warn you to change your password immediately, something that has saved
me from several mayor password leaks already. I use Dashlane every day and it has been a
major contributor to making my life calmer, and at less than 4 dollars a month it well
well worth it. And if you go to
you get 30 days of free trial so you can verify all of this yourself and if you use the code
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so… use the code! Thank you to them for sponsoring this video
and you for watching!

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89 thoughts on “Marketing Gimmick? Gaming Phone questions answered! – (Red Magic 3S)”

  • CoDM is not a pay to win game. Yes there is micro transaction but you don't really need to buy anything because your first weapon is the m4 and it is a good weapon.

  • I love gaming phones because that means they should have big batteries and be able to last hours playing an intensive game so that translates into very long battery life like the ROG 2.

  • Mind if you could try to dig inside Dead by Daylight Mobile? Not much people have luck with optimizing the game.

  • I can never understand the point of "gaming" phone. For what they cost, I can just buy a desktop or laptop, and play them better through android emulator.

  • No, it's not worth it. App store games are made to work on the weakest of hardware and for emulators ,emulation advancement for android and arm advancement is not the leaps and bounds needed for gaming phones to be worthwhile

  • Modern combat 5 refresh rate can be increased to the displays refresh rate. Mobile devs just have to add support for higher refresh rate.

  • Wow shoulder button on a phone
    Now I can finally play Ocarina of Time and twilight princess(yes you can play twlilght princess with anything with a SD855 SOC since that's the requirements for playing GameCube game and Wii game play full speed) on my phone without buying a mobile controller

  • I like the Asus gaming phones and will probably be my next! I think these gaming phones offer better features and value for half the price. I believe that gaming can be decent on mobiles, only if developers would take it seriously or not ruin it with micro transactions.

  • Ha, I'm still using an Alcatel Pixi 4 (3.5)
    Dual Core Cortex A7
    512MB of RAM
    4gb storage (2gb free) + 2 gb sd card
    2MP camera no front facing camera
    4h max battery life
    3.5" 480p screen !
    Kill me

  • I got a Budget Gaming Phone (Honor 10) for 160€ and it is really good. The gaming phones are just too expensive besides of Poco F1, OP6.

  • About the RAM point, smartphones in general CAN benefit from having high amounts of RAM, but upto a point. While in a PC, if you run out of RAM, the OS keeps the programs not being used currently in the hard drive. This concept is called virtual memory if you want to read further. This does not apply for smartphones, as their storage is made out of flash memory and has limited read and write cycles. Here, the OS is forced to either compress the background app not being used or just to kill it.

    Despite this, current heavy games only use a couple GB of RAM at best, while phones in idle now consume about that much RAM of their own. So about 4-6 GB RAM seems sensible for most people. But those who really leave all their apps and games open can still push the limits.

  • What i really need are "at least can gaming" pc, laptop light & small enough in backpack (not an expensive ultrabook), and <$150 smartphone

  • Honestly, I've got a pick with an issue or two.
    1. The ram, while 'gaming phones' will really not need it, high-end phones will always push what they can as, more ram will always benefit content creation, photos, and content conditioning applications, while also allowing larger more demanding & complete applications to be developed for those. [Not every mobile developer targets the lowest first]
    – That said, it's going to be cheaper to follow the production made easier by bleeding-edge phones for some things. [Not that I honestly care if it's gaming phones or flagships pushing ram. I just want my image manipulation to enable even more layers on even higher resolution images {Drawn or photos}]
    2. The 'refresh rate' .. bloody hell.. I don't even see a fucking point of above 60. This is one spec that gets used to & smash with, but frankly, it's the only one I can't see a valid use case for.
    -Large batteries – obvious
    -ram – heavy ass workloads.

  • "milliamp-hour" or "milliampere-hour", but not "milliampere-per-hour" — that would be a different thing entirely.

    milliamp-hours is a measure of capacity.
    milliamp-per-hour would be a measure of acceleration (as current is coulombs-per-second, milliamp-per-hour would be coulombs-per-second-per-second * 60)

    Sorry. This has been budding me for a while, cos you keep saying it whenever your video is about a battery-powered device.

  • I find mobiles very unwieldy to play, and the screen is so small, or maybe I am too old.
    Anyway, there is a big market for these gaming phones because a lot of people in countries like China are more used to play on them than on PC or consoles which were less affordable or had less applications than phones for a better price.

  • I give CoD mobile, and many other mobile games, a pass on microtransactions because they're free. Full version CoD and other payed for titles can jump off a single story building for having microtransactions

  • I like playing something on my phone, but i would never change my gaming console for a phone. That would be crazy.

  • Man at almost $700 it's a hard sell for me. I usually get the Samsung flagship when I get a new phone and they cost almost half that much because I always wait for a sale. Besides the price there is the fact that the air vents automatically make this phone subject to water damage. The volume and power button placement are terrible for those of us who use controllers with phone clips as they are right in the middle of the phone. The accessories will be limited and more expensive as well since it's not a mainstream device. I have a case and holster for my phone which I consider mandatory and would not have a phone without one so all the RGB stuff would be covered up anyway.

  • Y'know, for a guy living in a developing country, I never see anyone using these Gaming Phones. It's just come off as a waste of money by everyone.

  • Gaming phones seems like a stupid idea to me, you can also get a android phone with high specs or a iPhone with some specs and play games on there. A gaming phone for me is like you pick a good android phone, slap some RGB on it, and give it a good display and call it a day. I keep it on my iPhone.

    If you use a android I'm fine with its, its your choice!

  • A physical fan and temperature monitoring? Sounds like you need to try rooting and overclocking it as far as you can go! There was a lot of discussion before regarding who the target audience for Stadia would be, and this phone seems to appeal to that same audience.

  • Use the kf enabler magisk module and and the kf apk.
    It's in Chinese but it still can be navigated by a non native speaker.Works on pubg

  • I wish this much effort would be put into laptop batteries. They always suck.
    12 GB of RAM though? This is just marketing to idiots and to those who need phallic compensation.

  • Hey my Low spec Savior, PUBG Lite is out now in EU and it has Stunning performance for me 50-60 fps Intel hd 3000 i3 2330M 6gb ram

  • Man this year sure is great, I got a pc for 420$ that has an i7 3770, an Rx580 8gb,16 gb of ram but with a sleeper case
    Another pc for 300$ with an i5 and a rx570 but I will always stay in this channel
    Sooo what do y'all think of these deals?

    And no I don't live in a country full of used parts and great deals

  • "Getting wild in trying to differentiate" except they all make the same as thin as possible, smallest possible bezels, notched, 5.5-7" screen phones. They'll give a phone a "gamer aesthetic" and market it as a gaming phone, but making a phone with a comfortable amount of bezel and 4.5-5.2" screen is apparently a bit too wild to try.

  • They are finally getting to the point where they are useful for gaming. Fortnight and call of duty mobile are actually pretty good. Really surprised me after 10 years of angry bird kind of games.

  • Does no one ever bring up emulators like dolphin please I need to know if any of these phones are powerful enough for my GameCube library. Or give me a chance at Wii games.

  • Microtransactons in a free game aren't bad in themselves, its these nasty design choices that come with them that ruin the game:
    *Unbalanced gameplay
    *Unnecessary RPG stat systems in games that don't need it
    *Excessive tutorials and prompts telling you to buy things
    *Wait timers
    *Forcing you to play in 3rd person view so you get tired of having the "default" skin
    *Mandatory internet connection/multiplayer
    *Over-reliance on consumable items (gems, gold, potions, etc)
    *Constantly pressuring players to upgrade this or that
    *Closed ended gameplay with less choice of play style (eg. taking away archery/stealth)

  • Gaming phones have way better cooling though. Standard smartphones just become hot and the cpu starts to thermal throttle after a while