CGRundertow FRACTURE for Xbox 360 Video Game Review

CGRundertow FRACTURE for Xbox 360 Video Game Review


Initial descriptions of games can be a little
bit deceiving. All I knew about this game when I first got it was that you were able
to raise and lower terrain to help you out, and I thought maybe it would be kind of like
Rollercoaster Tycoon or something. Well, no, it’s nothing like Rollercoaster Tycoon,
but it is one of the coolest shooters to come out in the last few years. Sure, it isn’t
a drastic move for the genre, but some innovative features definitely make this a game you should
give a try. It’s Fracture for the Xbox 360. Fracture’s story is set in a future America
where the West and East have split into two separate countries. More specifically, the
West is now known as Pacifica as it split from the United States. The general for Pacifica
is considered extremely dangerous and it’s your job to capture him at all costs! Of course,
things are never easy, as you meet massive resistance in the form of genetically modified
soldiers, but you have a little trick up your sleeve called the entrencher, an item that
can raise and lower dirt to help you clear obstacles and block out enemies. It’s an
interesting idea, and it works well most of the time. I say “most of the time” because
there is a limit to the amount you can raise something, and it can pull you out of the
experience when you can’t keep going up for no reason. However, this isn’t necessarily
a bad thing, as if this is happening, it usually means you aren’t supposed to go wherever
you are trying to go. Fracture’s core gameplay is third-person
shooting, and while it isn’t really anything special, there’s nothing really wrong with
it, either. Hit detection is fine, weapons work well, and enemy AI is actually really
good. In fact, the game’s difficulty actually feels genuine because of this; you won’t
die from bugs and glitches, but the enemies actually providing a fair challenge. Using
the entrencher to help provide cover and sink enemies is also a lot of fun, especially when
a large group of enemies all go down at the same time.
The only real issue I have with Fracture’s gameplay is the grenade mechanics. You have
access to a few different grenades to not only defeat enemies, but change the terrain.
While these work okay, actually getting them to go where you want is a bit of a pain. You
also don’t get very many, so having to waste a few grenades before you hit your target
is pretty annoying. Regardless, you don’t have to use them all that often, and you will
start to get the hang of it over time, but they do seem to act like bricks of lead at
first. Visually, Fracture does look like a budget
title. Environments don’t actually look that bad, but they do seem to be pretty similar
to each other, with bland walls and terrain. The main character also has a long scratch
on his face like that dude from The Wire. It really doesn’t seem necessary.
Fracture doesn’t execute all of its concepts as well as it could, but it is one of the
more interesting shooters released this generation. I wouldn’t say that it’s necessary to
give it a try, but fans of the genre looking for something a little different will definitely
have some fun. Just remember, it definitely isn’t Rollercoaster Tycoon.

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